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The FilamentResinHunter Scale Guide: New Canonical Reference

FilamentResinHunter Scale Guide: Canonical Reference for Band A, Band B, and the True/Heroic Split

 Scale is the backbone of immersion. It determines how your armies read at a distance, how terrain interacts with figures, and whether models from different artists feel like they belong in the same world. At FilamentResinHunter, scale isn’t a guess or a vibe. It’s a system—transparent, repeatable, and harmonized across every release.

This guide defines that system in full: Band A, Band B, the true/heroic split, the 20mm heroic band, and the harmonization process that keeps your table consistent no matter which faction, artist, or genre you’re printing. This article serves as the canonical reference for the entire catalog and pairs directly with the FRH Scale Pack, which provides printable tools and visual comparisons.

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Why We Harmonize Between Artists

...

Every sculptor has a signature style. Some lean heroic, some lean true, some sculpt with longer limbs, some with chunkier armor. Most fall within predictable ranges, but a few drift into unusual proportions that still work once normalized.

We harmonize using three checks:


  • Eye‑height measurement — the primary anchor for all scales.
  • Shoulder‑width proportionality — ensures the model’s silhouette fits the band.
  • The model’s overall proportional read — head size, limb thickness, stance, and visual mass are adjusted as needed to match the band’s expectations.


This ensures a 10mm ranger from Artist A and a 10mm orc from Artist B look like they belong in the same world—whether true or heroic.

13 Companions

...

Why Scale Matters for Immersion

Scale shapes three things that define tabletop presence: silhouette, proportion, and presence. When scale drifts, even slightly, the illusion breaks. A 10mm ranger standing on Weathertop should feel right. A 28mm hero should match the ruins, the enemies, and the scenario. Without a system, you get “scale wobble”—the quiet enemy of immersion.


Our solution is a two‑band system that separates sci‑fi from fantasy and defines how each genre handles proportion.

Voidship Troopers vs Space Bugs

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Band A — Sci‑Fi Centric, True‑Scale, 6mm to 28mm

 Band A covers all sci‑fi releases and any range where anatomical realism is the priority. It spans 6mm mass‑battle infantry, 8mm titan‑scale elites, 10mm sci‑fi skirmish, 15mm tactical squads, and 28mm true‑scale sci‑fi characters.

Band A models are almost always true‑scale, with only the occasional sculptor drifting slightly toward stylization. Even then, the proportions remain serviceable and grounded. Band A models are measured at eye height, not top of head, and follow consistent anatomical ratios. This ensures clean cross‑artist compatibility, predictable terrain interaction, reliable basing standards, and a grounded, realistic silhouette.


If you’re printing mechs, troopers, or hard‑sci‑fi outposts, Band A is the backbone that keeps everything coherent.

Hekatos Troopers

...

Band B — Fantasy Centric, True/Heroic Split, 10mm to 28mm

 Band B covers all fantasy releases and spans the full range of proportional styles used by fantasy sculptors. It includes 10mm true‑scale, 10mm heroic, 15mm true‑scale, 15mm heroic, 20mm heroic, and 28mm heroic.


Band B contains the true/heroic split, and while most artists fall cleanly into one or the other, a few sit in the middle with hybrid proportions that still harmonize well once normalized. Heroic ranges in Band B follow long‑standing fantasy conventions and are slightly larger at eye height than their true‑scale counterparts, which is why 10mm heroic reads as 12mm and 15mm heroic reads as 17mm.


 

True Scale (Band B)

True scale models aim for realistic proportions—smaller heads, natural limb ratios, gear sized to anatomy. Most fantasy sculptors working in true scale stay close to these ratios, with only minor deviations.


Heroic Scale (Band B)

Heroic scale exaggerates key features for readability—larger heads and hands, broader silhouettes, and stronger table presence. Unlike true scale, heroic ranges are literally larger at eye height, following historical miniature conventions.


  • 10mm heroic typically measures 11.2–11.8mm eye height, which is why it reads as a 12mm scale.
  • 15mm heroic typically measures 16.5–17.2mm eye height, which is why it reads as a 17mm scale.


Most heroic sculptors follow this pattern, though a few push the exaggeration harder or softer. These variations remain usable once harmonized.


Where 20mm Heroic Fits

20mm heroic sits between 15mm heroic and 28mm heroic and fills a niche used by a few fantasy sculptors for oversized skirmish characters, narrative centerpiece models, and high‑readability RPG figures. It typically reads as 22–24mm once on the table.

Desert Kingdoms War Elephant

The Scaling Matrix

How We Apply This System to Every Release

Every model goes through the same workflow: import raw sculpt, measure eye height, identify Band A or Band B, identify true vs. heroic (Band B only), normalize the model, test against reference minis, test against terrain kits, and finalize for print. Most sculpts fall into predictable ranges, but the system allows for the occasional outlier without breaking consistency.

!

  Band A and Band B overlap at 10mm and 28mm, but their proportional logic differs. Most artists fall neatly into one band, with only a few edge cases requiring extra normalization.  

Sample Pack

Vehicle Scaling in the Band A/B System

Why Vehicles Don’t Use Eye‑Height

How to Read Vehicle Scale in Listings

Why Vehicles Don’t Use Eye‑Height

  Vehicles follow a different logic than infantry because they don’t have anatomical proportions, heroic exaggeration, or eye‑height measurements. Instead, vehicles are scaled using overall footprint, functional silhouette, and cross‑range compatibility. This keeps them visually coherent with infantry without forcing them into the true/heroic conventions used for humanoid models. 

 Eye‑height is the only reliable cross‑artist measurement for humanoids, but it doesn’t apply to:


  • Wagons
  • Siege engines
  • Tanks
  • Mechs
  • Mounts
  • Artillery
  • Vehicles of any kind


Vehicles are scaled by functional realism, not anatomy.

How Vehicles Are Scaled

How to Read Vehicle Scale in Listings

Why Vehicles Don’t Use Eye‑Height

 Vehicles are normalized using three factors:

  • Overall footprint — length, width, and height relative to the infantry scale.
  • Functional silhouette — how large the vehicle should appear in context (e.g., a 10mm wagon vs. a 10mm war beast).
  • Cross‑range compatibility — ensuring a vehicle looks correct next to infantry from the same band.


Vehicles do not use eye‑height as a measurement anchor. Instead, they are matched to the intended infantry scale (Band A or Band B) and adjusted until the silhouette reads correctly on the table.

How to Read Vehicle Scale in Listings

How to Read Vehicle Scale in Listings

How to Read Vehicle Scale in Listings

Every vehicle listing will include:


  • The intended infantry scale (e.g., “Scaled for 10mm true” or “Scaled for 15mm heroic”)
  • A note indicating that vehicles follow footprint‑based scaling
  • A link to the Canonical Scale Guide for reference


This keeps expectations clear and prevents confusion when comparing across artists.

Band A Vehicles (Sci‑Fi)

Band B Vehicles (Fantasy)

How to Read Vehicle Scale in Listings

 Band A vehicles follow true‑scale sci‑fi conventions:


  • Clean, realistic proportions
  • Minimal exaggeration
  • Functional silhouettes
  • Consistent footprint relative to infantry


Most sci‑fi vehicles scale cleanly because sci‑fi sculptors tend to follow predictable dimensional logic.

Band B Vehicles (Fantasy)

Band B Vehicles (Fantasy)

Band B Vehicles (Fantasy)

 Band B vehicles follow fantasy proportional logic, which varies more widely:


  • Some sculptors exaggerate wheels, beasts, or armor plating
  • Some follow realistic medieval proportions
  • Some hybridize the two


Because of this variance, Band B vehicles are normalized by visual read, not strict measurements.

Heroic Scale and Vehicles

Band B Vehicles (Fantasy)

Band B Vehicles (Fantasy)

 Heroic infantry are larger at eye height, but vehicles do not scale heroically. Instead:


  • Vehicles remain tied to the true dimensional logic of the world
  • Infantry heroic exaggeration does not apply to wagons, siege engines, or mounts
  • Vehicles are adjusted only enough to avoid looking undersized next to heroic infantry


This preserves realism while maintaining table presence.

What if a product listing doesn’t show the new Band A/B scale block yet?

 Some older listings are still being updated to the new Band A/B system. During this transition, you may see kits that use earlier scale language or don’t yet include the full eye‑height matrix. The model itself is correct—only the listing text is pending an update. The Canonical Scale Guide is the source of truth for all current scale definitions, including Band A, Band B, true vs. heroic, and the updated eye‑height ranges. As each listing is refreshed, it will be brought into full alignment with this guide. Rest assured, you will receive the correct model, guaranteed! 

FAQ

Can I mix Band A and Band B models?

Can I mix Band A and Band B models?

Can I mix Band A and Band B models?

 Yes, but expect stylistic differences. Band A is grounded and realistic; Band B leans stylized.

Why does 10mm heroic read as 12mm?

Can I mix Band A and Band B models?

Can I mix Band A and Band B models?

Heroic ranges are not just visually exaggerated—they are historically produced at a slightly larger eye height, which pushes 10mm heroic toward 12mm and 15mm heroic toward 17mm.

Is 20mm heroic fully supported?

Can I mix Band A and Band B models?

What if an artist’s proportions are unusual?

 Yes. It’s less common, but the harmonization rules apply cleanly, and the Scale Pack includes comparison silhouettes.

What if an artist’s proportions are unusual?

Why measure eye height instead of top‑of‑head?

What if an artist’s proportions are unusual?

 As long as the eye height is correct and the silhouette is serviceable, we normalize the model to fit the band.

How are vehicles scaled in this system?

Why measure eye height instead of top‑of‑head?

Why measure eye height instead of top‑of‑head?

 Vehicles don’t use eye‑height or heroic/true conventions. Instead, they are scaled by overall footprint and functional silhouette to match the infantry scale they’re designed for. Band A vehicles follow realistic sci‑fi proportions, while Band B vehicles follow fantasy proportional logic with minor normalization. Heroic exaggeration applies only to infantry, not to vehicles, mounts, or siege engines.

Why measure eye height instead of top‑of‑head?

Why measure eye height instead of top‑of‑head?

Why measure eye height instead of top‑of‑head?

 Eye height is consistent across helmets, hair, and sculpting styles. It’s the only reliable cross‑artist measurement.

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