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Scale is the backbone of immersion. It determines how your armies read at a distance, how terrain interacts with figures, and whether models from different artists feel like they belong in the same world. At FilamentResinHunter, scale isn’t a guess or a vibe. It’s a system—transparent, repeatable, and harmonized across every release.
This guide defines that system in full: Band A, Band B, the true/heroic split, the 20mm heroic band, and the harmonization process that keeps your table consistent no matter which faction, artist, or genre you’re printing. This article serves as the canonical reference for the entire catalog and pairs directly with the FRH Scale Pack, which provides printable tools and visual comparisons.
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Every sculptor has a signature style. Some lean heroic, some lean true, some sculpt with longer limbs, some with chunkier armor. Most fall within predictable ranges, but a few drift into unusual proportions that still work once normalized.
We harmonize using three checks:
This ensures a 10mm ranger from Artist A and a 10mm orc from Artist B look like they belong in the same world—whether true or heroic.

13 Companions
Scale shapes three things that define tabletop presence: silhouette, proportion, and presence. When scale drifts, even slightly, the illusion breaks. A 10mm ranger standing on Weathertop should feel right. A 28mm hero should match the ruins, the enemies, and the scenario. Without a system, you get “scale wobble”—the quiet enemy of immersion.
Our solution is a two‑band system that separates sci‑fi from fantasy and defines how each genre handles proportion.

Voidship Troopers vs Space Bugs
Band A covers all sci‑fi releases and any range where anatomical realism is the priority. It spans 6mm mass‑battle infantry, 8mm titan‑scale elites, 10mm sci‑fi skirmish, 15mm tactical squads, and 28mm true‑scale sci‑fi characters.
Band A models are almost always true‑scale, with only the occasional sculptor drifting slightly toward stylization. Even then, the proportions remain serviceable and grounded. Band A models are measured at eye height, not top of head, and follow consistent anatomical ratios. This ensures clean cross‑artist compatibility, predictable terrain interaction, reliable basing standards, and a grounded, realistic silhouette.
If you’re printing mechs, troopers, or hard‑sci‑fi outposts, Band A is the backbone that keeps everything coherent.

Hekatos Troopers
Band B covers all fantasy releases and spans the full range of proportional styles used by fantasy sculptors. It includes 10mm true‑scale, 10mm heroic, 15mm true‑scale, 15mm heroic, 20mm heroic, and 28mm heroic.
Band B contains the true/heroic split, and while most artists fall cleanly into one or the other, a few sit in the middle with hybrid proportions that still harmonize well once normalized. Heroic ranges in Band B follow long‑standing fantasy conventions and are slightly larger at eye height than their true‑scale counterparts, which is why 10mm heroic reads as 12mm and 15mm heroic reads as 17mm.
True scale models aim for realistic proportions—smaller heads, natural limb ratios, gear sized to anatomy. Most fantasy sculptors working in true scale stay close to these ratios, with only minor deviations.
Heroic scale exaggerates key features for readability—larger heads and hands, broader silhouettes, and stronger table presence. Unlike true scale, heroic ranges are literally larger at eye height, following historical miniature conventions.
Most heroic sculptors follow this pattern, though a few push the exaggeration harder or softer. These variations remain usable once harmonized.
20mm heroic sits between 15mm heroic and 28mm heroic and fills a niche used by a few fantasy sculptors for oversized skirmish characters, narrative centerpiece models, and high‑readability RPG figures. It typically reads as 22–24mm once on the table.

Desert Kingdoms War Elephant

Every model goes through the same workflow: import raw sculpt, measure eye height, identify Band A or Band B, identify true vs. heroic (Band B only), normalize the model, test against reference minis, test against terrain kits, and finalize for print. Most sculpts fall into predictable ranges, but the system allows for the occasional outlier without breaking consistency.
Band A and Band B overlap at 10mm and 28mm, but their proportional logic differs. Most artists fall neatly into one band, with only a few edge cases requiring extra normalization.
Vehicles follow a different logic than infantry because they don’t have anatomical proportions, heroic exaggeration, or eye‑height measurements. Instead, vehicles are scaled using overall footprint, functional silhouette, and cross‑range compatibility. This keeps them visually coherent with infantry without forcing them into the true/heroic conventions used for humanoid models.
Eye‑height is the only reliable cross‑artist measurement for humanoids, but it doesn’t apply to:
Vehicles are scaled by functional realism, not anatomy.
Vehicles are normalized using three factors:
Vehicles do not use eye‑height as a measurement anchor. Instead, they are matched to the intended infantry scale (Band A or Band B) and adjusted until the silhouette reads correctly on the table.
Every vehicle listing will include:
This keeps expectations clear and prevents confusion when comparing across artists.
Band A vehicles follow true‑scale sci‑fi conventions:
Most sci‑fi vehicles scale cleanly because sci‑fi sculptors tend to follow predictable dimensional logic.
Band B vehicles follow fantasy proportional logic, which varies more widely:
Because of this variance, Band B vehicles are normalized by visual read, not strict measurements.
Heroic infantry are larger at eye height, but vehicles do not scale heroically. Instead:
This preserves realism while maintaining table presence.
Some older listings are still being updated to the new Band A/B system. During this transition, you may see kits that use earlier scale language or don’t yet include the full eye‑height matrix. The model itself is correct—only the listing text is pending an update. The Canonical Scale Guide is the source of truth for all current scale definitions, including Band A, Band B, true vs. heroic, and the updated eye‑height ranges. As each listing is refreshed, it will be brought into full alignment with this guide. Rest assured, you will receive the correct model, guaranteed!
Yes, but expect stylistic differences. Band A is grounded and realistic; Band B leans stylized.
Heroic ranges are not just visually exaggerated—they are historically produced at a slightly larger eye height, which pushes 10mm heroic toward 12mm and 15mm heroic toward 17mm.
Yes. It’s less common, but the harmonization rules apply cleanly, and the Scale Pack includes comparison silhouettes.
As long as the eye height is correct and the silhouette is serviceable, we normalize the model to fit the band.
Vehicles don’t use eye‑height or heroic/true conventions. Instead, they are scaled by overall footprint and functional silhouette to match the infantry scale they’re designed for. Band A vehicles follow realistic sci‑fi proportions, while Band B vehicles follow fantasy proportional logic with minor normalization. Heroic exaggeration applies only to infantry, not to vehicles, mounts, or siege engines.
Eye height is consistent across helmets, hair, and sculpting styles. It’s the only reliable cross‑artist measurement.
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