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Crown Wars Skirmish Box: The Fallen Hall of Under-Mountain

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The Fallen Hall of Under-Mountain
 

The Goblin Hero

There — movement. 

Not the flicker of torchlight on stone, not the shifting dust from the Troll’s steps. People. Shapes slipping between the pillars, careful, quiet, respectful in a way my warriors never are. Companions. Heroes. Interlopers.

I freeze.

The hall was supposed to be empty. A shrine. A place we would claim before anyone knew we were here. But now I see them — lantern held low, blades drawn but not raised, eyes tracing the carvings on the pillars as if they understand what sleeps in the stone.

They shouldn’t be here. They shouldn’t see this place. They shouldn’t breathe this air.

My warriors murmur behind me, confused. The Troll snorts, impatient. I raise a hand for silence. The hall listens. The carvings listen. The mountain listens.

The companions move deeper. And I feel my moment slipping away.

Not yet. Not yet. But soon.

 

The Mountain Troll

The goblins stop.

I do not understand why. The hall is quiet, the stone is heavy, the pillars whisper their old names. But the goblins freeze like prey that has smelled a predator. I taste the air. I hear the faint scrape of boots on stone. I feel the tremor of living hearts.

Heroes.

The hall tightens around me. The carvings seem to lean closer. The stone remembers them — remembers their kind — remembers battles fought long before the goblins crawled into these roads.

I breathe, slow and deep. Dust falls. The pillars shiver.

The goblin hero lifts his blade, not to strike, but to signal. Not yet. Not yet.

But soon.

The companions have entered the Hall of the Fallen. And the mountain has NOTICED.

 

Lore
The companions descend into the deep roads seeking only a night’s shelter, but the mountain remembers older footsteps. The air grows still. Dust hangs in the lantern‑light. And somewhere in the dark, stone shifts under a weight too heavy to be anything but trouble.
They reach the Fallen Hall — a chamber of cracked pillars and broken carvings, a place where battles were fought long before their road began. The silence lasts only a heartbeat. Then the Under‑Mountain tribes spill from the shadows, eyes glinting, blades raised, their numbers swelling like a tide.
A Mountain Troll forces its way through a shattered archway, each step shaking dust from the ceiling. A Goblin Hero calls the charge, eager to earn his name in the dark. Two dozen goblin warriors surge forward — spear‑ranks pressing, sword‑bands scrambling over stone, archers taking positions on broken ledges.
There is no room to maneuver. No open field. No retreat. Just a hall, a handful of companions, and the weight of the mountain above them.
 
Tactical Role
The Fallen Hall Skirmish Box is designed for asymmetric, high‑pressure encounters where the companions must survive overwhelming numbers in a confined space. The Mountain Troll provides a single, unstoppable threat, while the Goblin Hero and his warband create constant, swarming pressure. Perfect for last‑stand missions, corridor fights, ambush scenarios, and narrative arcs where the heroes must endure long enough for the road to continue.
 

Options & Scale Selection

Choose your preferred scale using the dropdown menus above. All FilamentResinHunter kits follow the standardized multi‑scale system.

Available Scales: 15mm True | 15mm Heroic | 20mm | 25mm | 28mm

Native Sculpt Scale: 10mm True

Scaling Method: Band B professional scaling

Pose Consistency: Identical silhouettes across all scales

Material: Photoreactive resin, print‑to‑order

Price Adjustment: Fixed

 
Box Contents (Varies by Scale)

Under‑Mountain Tribes — Assault Force

15mm (True and Heroic)

  • Goblin Warriors (Spears): 12 models

  • Goblin Warriors (Swords): 12 models

  • Goblin Warriors (Archers): 12 models

  • Goblin Hero: 1 model

  • Mountain Troll: 1 model

20mm

  • Goblin Warriors (Spears): 8 models

  • Goblin Warriors (Swords): 8 models

  • Goblin Warriors (Archers): 8 models

  • Goblin Hero: 1 model

  • Mountain Troll: 1 model

25mm

  • Goblin Warriors (Spears): 6 models

  • Goblin Warriors (Swords): 6 models

  • Goblin Warriors (Archers): 6 models

  • Goblin Hero: 1 model

  • Mountain Troll: 1 model

28mm

  • Goblin Warriors (Spears): 5 models

  • Goblin Warriors (Swords): 5 models

  • Goblin Warriors (Archers): 5 models

  • Goblin Hero: 1 model

  • Mountain Troll: 1 model

 
 
Add-On Pack — Fallen Hall Companions
  • Brokkar Ironbrand (Hammer-master of the Deep Mines)

  • Thalanir Swiftmark (Archer of the Past Age)

  • Caelen Thornwatch (Wanderer of the Northern Borders)

  • Orwyn the Earth-Sage (Wandering Mystic)

 

ENCOUNTER LORE

The deep roads are never truly quiet. Not if you know how to listen.

I’ve been crouching among the fallen masonry long enough for the dust to settle on my shoulders, long enough for the cavern's chill to sink deep. The companions are close — too close — moving with the cautious confidence of surface-dwellers who think the dark is empty.

It isn't. It belongs to us.

The shelter they’re seeking isn't a refuge. It's a kill-zone. A hall built on forgotten bones from wars the world above has completely written out of history.

I watch their hammer-master move through the hall, his lantern casting long, harsh shadows against the carved stone. He's good — disciplined, steady, seasoned. A dwarf who’s fought enough tunnel fights to know when the air turns sour.

He doesn't know how sour.

My warband is spread across the ledges and broken pillars, every goblin tucked into the chamber's geometry: behind shattered arches, inside dark alcoves, perched high on ruined overhangs. We’ve held our breath since the lantern first flickered at the threshold.

The signal is simple. A sharp whistle that cuts through the silence like a snapped cord.

I give it.

The mountain holds its breath.

Bowstrings snap. Iron clashes on stone. The Troll lunges through the arch.

The stand in the Fallen Hall begins.

 
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